Epic Odyssey - Inventory Update


Epic Odyssey - Inventory Update

Equipping a bow from inventory.

Yes, finally an update. I don’t have much time to polish some aspects of the gameplay so everything is still a bit like at the beginning but I have been able to finish one of the courses related to inventory and loot management. That’s why it deserves a proper devlog.

It is now possible to equip weapons and armour through the inventory (I), a system created using drag/drop to be easier to play from PC (main target).

Weapons and armour modify the player’s stats in real time. It is possible to drop (non-equippable) items for later use or sale. There is a numeric toolbar to be able to use certain items in game such as potions or quick scrolls.

There is a fully functional loot (through the use of probabilities) for enemies. I haven’t introduced a main game currency yet (I guess I’ll use gold or some derivative).

Drop library scriptable object to manage all drops from enemies.

Complete screenshots to drop an item.

There is no final “gameplay” defined. It’s a playground to test a possible gameplay and as always show skills obtained through study and research.

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