Space Battle - Patch 1.4 - Invasion Mode


Hello again pilots!

I’m really happy with the state of the game at the end of the year. The evolution of the game has been remarkable and everything was easy, just filling in the gaps that I planned one day.

I wanted to prepare changes that affect the gameplay to finally make it a complicated experience. In the end the Invasion system is the final transition of an idea that has been evolving for a long time.

The invasion system will add the final difficulty needed to take action in the short term or you will be defeated in a very short time.

With the invasion mode I begin to bring Space Battle full circle, all these updates have been closing chapters of handwritten features one day and there are few left.

I hope you enjoy another great update and start this year with a bang!

Patch Notes

  • INVASION system.
  • Dragon turrets with new sprites ready.
  • Traditional Chinese.
  • Incremental tiers per kill system applied to turrets, the more times you destroy it, the stronger it gets.
  • Station can be repaired in blocks of 100 and not all at once.
  • Enemy ships are more efficient.
  • Added tier 3 stations.
  • Modified time values to 120 and 30 again (very slow gameplay).

Bug-fixes

  • FIX: Problem when exiting with boss enemy bars.
  • FIX: Station life buy button can now be pressed multiple times.
  • FIX: Fixed UI bug with life and shield values.
  • FIX: Some sounds were not heard correctly.
  • FIX: Improved enemy detection system (before it didn’t detect shots).

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